| Related articles |
|---|
| Generating LR parsers from EBNF? dexter314159@qwest.net (Gary F. Goodman) (2006-04-03) |
| Re: Generating LR parsers from EBNF? gene@abhost.us (Gene Wirchenko) (2006-04-17) |
| Generating LR parsers from EBNF? S.R.Adams@ecs.southampton.ac.uk (Stephen Adams) (1991-05-07) |
| Re: Generating LR parsers from EBNF? grass@ulysses.att.com (1991-05-09) |
| Re: Generating LR parsers from EBNF? KARSTEN@tfl.dk (Karsten Nyblad, TFL, Denmark) (1991-05-10) |
| From: | Gene Wirchenko <gene@abhost.us> |
| Newsgroups: | comp.compilers |
| Date: | 17 Apr 2006 01:37:17 -0400 |
| Organization: | Compilers Central |
| References: | 06-04-011 |
| Keywords: | parse |
| Posted-Date: | 17 Apr 2006 01:37:17 EDT |
"Gary F. Goodman" <dexter314159@qwest.net> wrote:
[snip]
> I am a 58 - year-old retired man with an interest in making games
>that are _story-driven_, and I want to make a software component of
>one of my games that will handle a "reasonable" subset of English, ala
>Naomi Sager's _Natural Language Processing_ book. I have her BNF, but
>the parser-generator I am used to most was Wilf LaLonde's, with the
>PL/I SOURCE CODE for the BNF ANALYZER, the SCANNER, and
>PARSER-GENERATOR.
I do not know anything about the specific program that you
mention, but you might check in at rec.arts.int-fiction and learn
about various languages for writing such games.
[snip]
Sincerely,
Gene Wirchenko
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